Friday, December 9, 2016

Cycles Render Engine

  • Optimizations: Several memory savings & speedups, support for CPU groups
  • GPU rendering: support for GTX NVIDIA 10×0, improved support for GTX 980 Ti and Titan X, memory improvements for CUDA & OpenCL
  • Better Subdivision & Micro Displacement experimental feature improved
  • Smoke volume support for Velocity and Heat attributes
  • Fluid simulation mesh support for motion blur and motion vectors
  • Point Density textures now support vertex color, weight and normals

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